So after yesterday's start, working on mods with great artists Im going to whiplash back to what I did for fun in my freetime. Graphite with a bit of marker. Here are 2 of my better received drawings followed by the ONLY self portrait I have ever made. During this time I still had a tablet, and there are a handful of sketches, but most of my time was spent with a mechanical pencil and kneaded eraser.
The 3x5 Artist Challenge - Day 1 (c.2004)
Thank you Kai Lim for dragging me onto this bandwagon - aka "The 3x5 art challenge" wherein you are to post three art pieces, old or new, for the next five days. With each post I have to nominate an artist to do the same, and for this one I volunteer Tony Ferguson as tribute!
I've seen a few people's takes on it already and feel like walking through my art starting back in 2004 to 2009ish. These were the years where I transitioned from elaborate doodling to finding out what "Concept Art" was and securing a vision.
I just did some dumpster diving into the archives and am getting those "old folk feels" of wishing I could have changed my cadence back in early high school, but the past is the past and all of that grin emoticon
Back in 2004 I had purchased a huge purple wacom intuos tablet at great cost, somehow knowing that it's what I needed to pull myself up onto the shore and evolve my art. But with nobody around my beach my progression was glacial. At this time I was really into graphite and marker art and whenever I used the tablet I took so many steps back that I scared myself and never pushed on. I still see this as one of my biggest mistakes in life. It was 3-4 years before I felt comfortable on digital, and that really sucked.
Anyway, I didn't yet know Kai, but I sure as hell followed him on DeviantArt and around that time he started posting work for Project Hull Breach - a Halflife 2 mod. I had worked on a few UT mods but nothing of note and for whatever reason had the mindset to create a "breaching craft" - almost as fan art but with the hidden hope that it would draw his attention. It did, and for some profoundly mysterious reason he shanghi'd me onto the team where I proceeded to provide 4th grade level work in pencil, hurriedly scanned in and uploaded to the computer. I was easily the worst person on the team, but easily made the most important friendships and jumps as well, not only with Kai but with Samuel Aaron Whitehead as well!
Included are some images of the "virii breaching craft" - created as a way to board hostile ships. Im still pretty proud of stealing nature's oldest payload system and making it out of metal. The first image actually used photoshop to color it in, and includes all sorts of crazy crap - like distances and angles?!?!? What was I thinking?... I'm kinda glad I don't know to be honest. (As a side note I did almost all of my concepts in orthographic projection using a ruler and triangle for some god forsaken reason until Kai grabbed me by the shoulders and shook me violently!)
The "Virus" Craft - with some needless and laughable annotations!
BONUS - Extra blog art!
Scrap Station Sigma - Human Orbital Construction Yard
Here is the last human ship for awhile, time to start on the alien craft! Had a lot of fun with the external work arms and things will probably go through a few rounds of color changes.
Scrap Station Sigma - Human Troop Transport
Another ship map for Scrap Station Sigma - This time in the form of a labyrinthine "Troop Transport".
Scrap Station Sigma - Stages 1 through 3
I've been doing more work on Scrap Station Sigma and have just polished up the first major draft of the player's station. Final judgement will be reserved for later builds but currently this is where the player defends themselves from invasion.
Throughout the game players can upgrade their station 2 times to unlock additional crafting tech and perks in the form of "wings" in stage 2 and 3.
Sketches - Feb 11th 2015
Throwing in some details of the thruster wings and trying out a 6 wing configuration.
Sketches - Feb 10th 2015
More ideas for the spaceship / fighter rework I am playing around with... The two major features I want to incorporate are movable fins for thrust vectoring, and stacked missiles.
Sketches - Feb 6th 2015
I had a few ideas kicking around including an old spaceship design I wanted to revisit... which inevitably transitioned into all sorts of fun weapons. This is the cross I bear.
Suicide scorpion sketches
I've been sitting on this concept for awhile now but finally spent a few minutes today making them a bit more presentable. These were done for a mobile game but were cut mainly due to their prohibitive poly counts and rigging needs for the older hardware we were targeting.
All in all I just loved the idea of this poor guy - just wanting to sting somebody - ultimately ending his own life in the process.
Scrap Station Sigma is on Greenlight!
The game I've been helping on for the past month now has a Steam Greenlight campaign up. I will be posting more work in the future as Scrap Station Sigma continues through development but here are 3 human ships for starters.
The humans are just one of 4 races and have a thing for garish colors and chunky bulkheads.
To watch a snippet of pre-alpha gameplay and the greenlight itself check out http://steamcommunity.com/sharedfiles/filedetails/?id=377660877 for more info!
Gamers for Good - KKG Artbook
I don't often if ever do fanart - and im not sure why, but the Gamers for Good KKG Art Book was a really good exception to this unofficial rule.
There is quite a lot I would like to change and fix here - composition has never really been my strong suit but the experience was humbling, and it was superb being a part of a larger community creating art for somebody who touched so many lives.
A bit of what i've been working on...
I've taken a break from game assets to work on Scrap Station Sigma's logo in preparation for a Steam Greenlight submission. More info will be heralded in by the launch of the campaign!